Library / Propulsion / PRP-01
Propulsion
Tsiolkovsky rocket equation
Velocity change a rocket can achieve from its exhaust velocity and the ratio of full to empty mass.
- Ref
- PRP-01
- Rev
- v1
- Field
- Propulsion
- Result
- Δv [m/s]
with g0 = 9.80665 m/s² and ln the natural logarithm. The product Ispg0 is the effective exhaust velocity.
A rocket speeds up by throwing mass backwards. The faster the exhaust and the larger the share of the vehicle that is propellant, the more speed it gains. But extra propellant pays back less and less, because you must also accelerate the propellant you have not yet burned.
Calculator
- Exhaust velocity ve2,942 m/s
- Mass ratio m0/mf3.333 ×
- Propellant share70 %
What drives the result
Each variable is moved across its typical range while the others stay at the values above. The longest bar is the key driver.
- Δv is linear in Isp but only logarithmic in the mass ratio. A 10% better engine gives 10% more Δv; 10% more propellant gives noticeably less.
- Every extra ve of Δv multiplies the required mass ratio by e (about 2.72). This exponential is why staging exists.
- A mass ratio of 2 gives Δv of about 0.69 ve. A mass ratio of 10 gives about 2.3 ve.
Chart data as tables
Ranked variables
| Variable | Typical range | Lowest result | Highest result | Swing (m/s) | Local step | Change in result |
|---|---|---|---|---|---|---|
| m0 Initial (wet) mass | 6,000 to 30,000 kg | 2,039 | 6,774 | 4,735 | +10% | +7.92 % |
| mf Final (burnout) mass | 1,500 to 5,000 kg | 2,039 | 5,581 | 3,542 | +10% | −7.92 % |
| Isp Specific impulse | 200 to 450 s | 2,361 | 5,313 | 2,952 | +10% | +10 % |
Sweep of Initial (wet) mass
| Initial (wet) mass (kg) | Velocity change (m/s) |
|---|---|
| 6,000 | 2,039 |
| 7,337 | 2,631 |
| 8,972 | 3,223 |
| 10,970 | 3,815 |
| 13,420 | 4,407 |
| 16,410 | 4,999 |
| 20,060 | 5,590 |
| 24,530 | 6,182 |
| 30,000 | 6,774 |
Sweep one variable
Variables and how each one contributes
Velocity change
What the equation gives you. Everything else feeds it.
Specific impulse
Engine efficiency: thrust per unit weight flow of propellant. Δv is directly proportional to Isp: 10% better engine, 10% more Δv.
Initial (wet) mass
Everything at ignition: structure, payload and propellant. Enters through ln(m0/mf), so returns diminish: each extra kilogram of propellant buys less Δv than the one before.
Final (burnout) mass
Everything left after the burn: structure and payload. Only the ratio m0/mf matters, so a lighter structure lifts Δv as surely as more propellant does.
Worked example with the values above
- Effective exhaust velocity: ve = Ispg0 = 300 × 9.80665 = 2,942 m/s.
- Mass ratio: m0/mf = 10,000 / 3,000 = 3.333.
- Natural logarithm: ln(3.333) = 1.204.
- Δv = ve × ln(m0/mf) = 2,942 × 1.204 = 3,542 m/s.
Assumptions and limits
- Ideal rocket: constant exhaust velocity, thrust along the direction of motion.
- No gravity, drag or steering losses. For a launch to low Earth orbit these cost roughly 1.5 to 2 km/s.
- Single stage. For several stages, apply the equation to each stage and add the Δv values.
- Isp is defined with the standard g0 = 9.80665 m/s², wherever the rocket is.
Common mistakes
- Using log10 instead of the natural logarithm.
- Treating Isp in seconds as a velocity. The exhaust velocity is Isp × g0, in m/s.
- Using dry mass as m0, or propellant mass as mf. m0 is everything at ignition; mf is everything at burnout.
- Reusing the vehicle mass for later stages. Each stage has its own m0 and mf.
Statistics and uncertainty
The equation is deterministic, but its inputs carry measurement uncertainty. To first order, independent relative errors in Isp and in ln(m0/mf) combine in quadrature. Mass errors are amplified when the mass ratio is close to 1, because the logarithm is then small. Test-stand Isp values are themselves estimates with a spread.
Where it is used
- Δv budgeting for missiles, boosters and orbital manoeuvres.
- Comparing propulsion options at the same mass ratio, for example solid motors against liquid engines.
- Finding the propellant fraction needed for a target velocity change.
Maths you need
- Natural logarithm: ln and ex are inverses; ln(a/b) = ln a − ln b
- Units and g0: Isp in seconds × 9.80665 gives a velocity in m/s
- Ratios: only the ratio of two masses matters, so any mass unit works